Interface PBGltfContainerLoadingState

Hierarchy

  • PBGltfContainerLoadingState

Properties

animationNames: string[]

X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all your skins are explicitly named.

currentState: LoadingState
materialNames: string[]

where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.

meshNames: string[]

all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form MeshX or MeshX/PrimitiveY

nodePaths: string[]

all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents

skinNames: string[]

X is the material index. note this may conflict with manually named materials - to avoid any issues make sure all your materials are explicitly named.